Whoops, looks like I didn’t update in April. As I’m sure a lot of people have already noticed, it periodically happens where blogging about Mega Man temporarily loses its charm for me. I’m often amazed how dudes like David, Adam and Brian can do so with such regularity. I bet that there have got to be days where those guys wake up and say, “You know, I just don’t feel like writing anything about Mega Man today.” But then they put on their game faces and step up to their computers or tablets or smartphones or whatever and do it anyway. I don’t know what mixture of ardent love, optimism, obsession, and sheer willpower makes this possible, but I stand in awe of it.
When I’m not blogging (which is often) I am still occasionally playing Rockman Xover. Skip this paragraph if you care nothing or less than nothing for this game. I will even block it out so people won’t accidentally be forced to read it. So Xover has recently added a new feature called Irregular Burst which involves maxing out up to 5 of the same card and then fu-sion-haaa-ing them together to make new more powerful versions. So far they’ve said this will be essential to continue onward in fighting the new stage bosses. Yeah, okay, that’s fine, but I’m a little irked at how many duplicates of decent cards I’ve sold off because previously there was absolutely nothing useful to do with them. Right now the best strategy in the game is probably to hold on to mid-level 4 and 5 star cards which tend to show up with the most frequency and max them out for fusion rather than wait on trying to get 6 star cards which unless you have lotto winner luck or lots of real money to throw at a silly online card game you will probably never get duplicates of. Of course, this too may change, as clearly Xover has no problem shaking up the rules of strategy even as we’re already 6 months into the game. Speaking of 6 star cards, in all the time I have been playing I have never gotten one to drop randomly. Not from Gacha tickets, not from Team Battles, not from Master Bosses or even Arcade Man rewards. Never. The only Super Rare + cards I have are the ones that are guaranteed (500th Master Boss fight, Air Man level 8, Arena Battles, calendar giveaways). I am seriously due. D-REX, if you’re listening, I’ll gladly take that Glide Armor X off your hands. I could really use a decent Slow skill card.
Okay, with that out of my system… R20+5 has a new (and perhaps improved) English language name and release date so I do not intend to do much more with translating the Japanese version… save perhaps one or two exceptions. We’ll see if I can get my servbooty back in gear first.
12 Comments to "What month is it again?"
You can follow all the replies to this entry through the comments feed
Hmmmm… I can’t even remember the last time you’ve blogged. Hey, can you give me your e-mail? I have some pictures to recommended to you if you want to blog them.
I hear the REAL reason why Mega Man Legends 3 was cancelled is because Chuck Norris phoned Inafune and told him there’s only room for one Mega Man in this world; HIM. It is rumored that this is also the reason for Rockman Online’s cancellation, because the american name would be ‘Mega Man Online’.
#20, I’m disappointed! You know what will happen if you don’t make at least 1 update per month, don’t you? Oshioki time!
(But yeah, except for xover, cameos, and rereleases, there are no gaming news on Mega Man. It is hard to keep up if you keep remembering what happened. But gotta keep fighting! For everlasting piece! Of cakes, curry rice, and apricot pies! Which aren’t a lie! Or something like that. Ganbare #20!)
(One month later…)
Well, at least you are keeping the Lavatory clean. Those spams are annoying.
If you need ideas or inspiration:
1 – Give your opinion about Mega Man being in the 4th Super Smash Bros. game.
2 – Talk about the upcoming xover fan contest. Nihon?
3 – Throw a sketch. A fanart. A short translation. (the DASH site himitsu gallery, for example) A video. Whatever you think that may be worth posting.
4 – Say “Ware wa Kobun nari!” while I say “King Kobun”?
I don’t like to post much, but I like this place. You give your time to translate and outline many cool segments of the Rockman universe. I especially liked your review of Rockman’s schemata and the basis of his future reprogrammed self, Quint.
I know the opinion and taste of one pseudonymous individual on the Internet aren’t worth much, but you have my support. You’re doing a good job.
Thank you, and have a great day.
Thank you for the kind words, And yeah, I do have days like that… I just wish I could post more of what needs to be posted (so much in the ol’ Inbox…).
Now, if only I could spread that to the rest of Nyteworks, y’know? =)
Its already June and yet #20 doesn’t blog anything about Megaman being in Super Smash Bros. 4! >_>
What’s this image?
It’s a minibook that’s like a collection of ads from Capcom games that came out or were scheduled to be released in a given year, along with a little background on long-running series. For example, I don’t know if they still do, but Legos used to come with inserts with pictures of other Lego products… it’s like that.
Thanks! Here is other thing I found:
Is that a promo for Rockman 7?
It’s an official R&D lab technician ID card, sent out to everyone who entered the Rockman 7 boss design contest in Japan (some 220,000 in total) that came in its own Rockman 7 cartridge-shaped case.
Hi #20! I’m not sure if there’s a chance you can make an entry about Rockman Xover backstory? I tried to compile everything I knew about it on Capcom Unity, but it wasn’t enough to see the whole picture. Sadly, on the west the game was so hated nobody really seemed interested about improving it.
I think it’s important for the sake of archiving Mega Man’s legacy.
P.S.: The Capcom-unity threads I mentioned
“What was Mega Man XOver?”
“Let’s talk about Mega Man XOver! ”