Finally a new post, but it isn’t Mega Man that’s dragging me out of my blogging funk.
Whoops, looks like I didn’t update in April. As I’m sure a lot of people have already noticed, it periodically happens where blogging about Mega Man temporarily loses its charm for me. I’m often amazed how dudes like David, Adam and Brian can do so with such regularity. I bet that there have got to be days where those guys wake up and say, “You know, I just don’t feel like writing anything about Mega Man today.” But then they put on their game faces and step up to their computers or tablets or smartphones or whatever and do it anyway. I don’t know what mixture of ardent love, optimism, obsession, and sheer willpower makes this possible, but I stand in awe of it.
When I’m not blogging (which is often) I am still occasionally playing Rockman Xover. Skip this paragraph if you care nothing or less than nothing for this game. I will even block it out so people won’t accidentally be forced to read it. So Xover has recently added a new feature called Irregular Burst which involves maxing out up to 5 of the same card and then fu-sion-haaa-ing them together to make new more powerful versions. So far they’ve said this will be essential to continue onward in fighting the new stage bosses. Yeah, okay, that’s fine, but I’m a little irked at how many duplicates of decent cards I’ve sold off because previously there was absolutely nothing useful to do with them. Right now the best strategy in the game is probably to hold on to mid-level 4 and 5 star cards which tend to show up with the most frequency and max them out for fusion rather than wait on trying to get 6 star cards which unless you have lotto winner luck or lots of real money to throw at a silly online card game you will probably never get duplicates of. Of course, this too may change, as clearly Xover has no problem shaking up the rules of strategy even as we’re already 6 months into the game. Speaking of 6 star cards, in all the time I have been playing I have never gotten one to drop randomly. Not from Gacha tickets, not from Team Battles, not from Master Bosses or even Arcade Man rewards. Never. The only Super Rare + cards I have are the ones that are guaranteed (500th Master Boss fight, Air Man level 8, Arena Battles, calendar giveaways). I am seriously due. D-REX, if you’re listening, I’ll gladly take that Glide Armor X off your hands. I could really use a decent Slow skill card.
Okay, with that out of my system… R20+5 has a new (and perhaps improved) English language name and release date so I do not intend to do much more with translating the Japanese version… save perhaps one or two exceptions. We’ll see if I can get my servbooty back in gear first.
Well spring has sprung, but I wouldn’t know it from looking out my window. There’s more snow outside right now as I’m writing this than I’ve seen during the entirety of this winter. At least I can gaze at this picture and pretend the seasons have cycled on.
From the 2012 Capcom Girls Calendar, here’s classic Roll enjoying some rainy day scenery with June from Star Gladiator. Though rarely shown together, these two have crossed over quite a bit. Back in the late nineties to early 2000s, Hideki Ishikawa drew several art pieces of Roll with June-inspired ponytails (example 1, example 2), while June herself has been seen hanging out with Forte and Captain Commando on the cover of CAP! magazine. The succession of images gives an impression of the two sharing a distant sisterly relationship, with Roll kind of looking up to oneesan June.
Glancing through my categories, I realize I don’t even have a “Roll” tag. Remind me I need to do some Spring cleaning on this here blog (however unlikely).
Presenting another of my favorite pieces of tribute art from R20+5:
A collaboration piece from a team of Capcom artists!
Read on for more images, and whodunnit!
Arguably the most talked-about toy in the Rockman mythos is Alouette’s white cat plushie. A heartfelt gift from the human Ciel to a scared repliroid child, it represents the feelings of kindness, empathy, and hope for human/robot relations that Zero must protect. That moment in the first game when the Resistance base is invaded and Zero comes across it abandoned on the ground is one of those small but memorable moments that never really leaves you. The stuffed animal survives the rest of the war, sees some improvements, and goes on to again become a central object some 200 years into the future when Vent and Aile seek acceptance into the Guardians (unless you insist that Prairie isn’t Alouette, for whatever inobvious reason). This small toy has quite the history. But, does it have a name? Inti Creates character designer Masaya Suzuki speaks on this very subject in R20+5‘s The Answer.
This is one of my favorite 25th anniversary tribute images published in R20+5.
The art stands pretty well on its own, but to catch all the jokes and innuendo some translation may be required.
This edition of The Answer is thematically devoted to X’s wardrobe: What he wears, why he wears it, what he could have worn, and what’s underneath.
The world of ZX is known for its trendy fashion and incredible hairstyles. After all, where would the game be without Serpent’s luscious soul ‘fro?* Therefore it’s only natural that all this series’ topics from The Answer have to do with how people look and what they’re wearing. (All two of them.)
The Shitennou (the Japanese name for the Four Guardians of Master X) make up some of the most memorable new characters from the Zero series. Despite their being on opposing sides of a domestic war and harboring an intense rivalry with our protagonist Zero, somehow they were never quite our enemies. They sought peace while fighting tirelessly to serve humanity, protect their beloved homeland, and uphold the name of their world’s savior, X. By the end of Zero 3, it seemed they had finally wound up on the same side… And then they disappeared from the next game without so much as a mention. The series ended, but the Shitennou were nowhere to be found. What happened?