Higurashi Brings the Classics Back

As I and the rest of the internet have been falling in love with Ryuji Higurashi’s comics-inspired, nostalgia-inducing Rockman Classics Collection cover art, I was reminded of another piece of his that appeared in one of Capcom’s official artbooks early this year.

Rockman 9 by Ryuji Higurashi, from Capcom Visual Works 2004-2014.

Rockman 9’s robotic cast by Ryuji Higurashi
from Capcom Visual Works 2004-2014.



Higurashi was already a huge fan of Rockman even before starting at Capcom at the end of the 90s. He first caught the company’s attention by submitting his fan art to Capcom’s fan club magazine CAP! that was published 2 to 3 times a year in Japan. You can view these early submissions here: [1] [2] [3] [4].

Once Higurashi had been officially hired on, Capcom put his youthful enthusiasm to good use by putting his talents to work on the commercial illustrations for the Rockman Complete Works series of games which ported the first 6 Rockman Famicom titles for individual releases on to the Playstation between August and December of 1999. He’s been a huge contributor to Rockman series art ever since, particularly when they want to achieve that “classic” Rockman style. He did the lion’s share of promotional art when Capcom brought the early 90’s 8-bit look back for Rockman 9, as image above clearly attests to. At the same time, he’s also capable of pushing the envelope, which is why Capcom put him in charge of overseeing Mega Man’s new look for Super Smash Bros 4. And here he is now, 16 years passed from where he started, working on the cover for another Rockman 1-6 collection — just like how it all began.

As he has proven once again, he’s certainly the right artist for the job.

It was Tuesday

What the… 5,000 yen for a pocket planner? SERIOUSLY, Capcom? Who would spend that much on something like that?! What are they thinking–

Right Research Journal

“Along with the daily planner pages, we’ve also included a Research Journal with pages of notes detailing the experiments of Rockman’s father, Dr. Right — published here for the first time ever! These memos can only be found in this exclusive notebook. Revealed at last, Dr. Right’s illuminating insights on subjects ranging from Rockman to world peace are a must-read.”


[ o.O]

*click*
BUY NOW
BUY NOW
BUY NOW
BUY NOW
BUY NOW
BUY NOW

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How to blog

I’m often of two minds on how to go about this blog, and I want your opinion on it.

Option 1: Focus on in-depth articles that really probe and examine the history and lore of Mega Man, with full translations and references and large interspersed images.
+ Better overall quality of information and presentation!
Takes more time and effort, meaning updates are irregular and sporadic.
I will usually run out of steam long before I actually finish the things I start, resulting in posting half-finished articles and in dropping some topics entirely.

Option 2: Post up more little things, such as fun images or trivial observations. Break translations down into small sections at a time instead of whole pages all at once.
+ Potential for regular actual updates!
Makes me less likely to commit to completing the larger, fuller article styles mentioned above.
Skews towards shitposting.

At various times in the past I’ve tried combining bits of both, but I sometimes think it would be better to try and commit to one method or another, particularly in trying to get a working routine down. If you feel like throwing your 2 cents in, I invite you to share your opinion on this poll which will be up for about 2 weeks. You can vote for up to 2 answers if you feel like being sassy.

Thanks!

How should I run this blog?

  • Only the best! Save up energy for quality over quantity. (32%, 10 Votes)
  • Big, small, I don't care. Just update already! (29%, 9 Votes)
  • Better to do regular updates, even just for little things. (19%, 6 Votes)
  • Does it even matter? You're just going to do what you want anyway. (19%, 6 Votes)

Total Voters: 26

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Dee Jay may be available to dance on a robot cat at your next party.

Capcom Magazine '94 insert from the June 3 issue of FamiMaga.

Capcom Magazine ’94 insert
from the June 3 issue of FamiMaga.



Gaze upon the cover for Capcom Magazine ’94: Mega Man, Rush and Tango hang out with chibi versions of the four New Challengers from Super Street Fighter II. Somehow this little piece didn’t make it into R20 or SF20 art books, though I enjoy it quite a bit–especially the part with Tango and Fei Long playing with nun-chucks.

This magazine (along with several other books) should someday be added to the Source, if I can manage to find the will power to update it again. It’s just that the page has gotten so…. long-winded, you know? It’s cumbersome and unwieldy. Maybe it should be broken up into multiple pages… but that would amount to even more work to do, so you know that’s not going to happen. Or at least, not in a timely fashion.

New Leader of the X-Hunters?

I want to share the background profile for X-Kai, TruForce Collectibles’ new “original” villain character. As listed on the box, courtesy Comic-Con attendees nice enough to upload images of their figures to YouTube and Instagram:


X-kai-

■ DATA
Leader of the X-Hunters.

Long ago when Dr. Wily stole Mega Man’s blueprint from Dr. Light, a prototype was built. However, with the development of Zero moving forward, this prototype was discarded and forgotten. During the formation of the X-Hunters, the robot was discovered and completed by a mysterious man. Unlike the original blueprint, it was given much higher specs than that of Mega Man X, using state-of-the-art technology.
(At this time, it is assumed there will be no armor evolution as seen in Mega Man X)

■ DESIGNER COMMENTS
This concept came from the episode listed in MEGA MAN X OFFICIAL COMPLETE WORKS – There were originally four characters in the X-Hunters, however, one character had to be cut out due to ROM capacity.
It still amazes me that CAPCOM did not bring out a villain that looks exactly like Mega Man X. His armor crest has also been switched to Sigma.

by KEISUKE MIZUNO


You can find my usual analytical overindulgence in this concept below.

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Legacy Collection: A “Short” Review

Mega Man Legacy Collection was crafted with one purpose in mind — to collect the six NES Mega Man games and present them as close as they originally appeared and played as possible. To that end, all the bugs, zips, graphical glitches and hard-coded slowdown are all included, as well as screen size options and filters designed for catering to your personal preferences regarding scanlines and nostalgic CRT TV pixelation and burn blur. Challenge mode mixes up game situations designed to challenge players’ creative problem solving and go about “breaking the game” in the fastest way possible, which is fun to try and just as fun to watch on the leaderboard’s playback. The museum and database serve as an archive of artwork and information on the series itself. If you want to hear a tune from any of the games’ many stages, you can load it up quickly and easily.

The target audience of this title include folks who first experienced these games in the late eighties and early nineties and who want to have a strong nostalgic Mega Man experience, people who are interested in the history and evolution of video games, people who enjoy watching and competing in speed running challenges, and people who enjoy Mega Man art and trivia. In other words, the target audience is me.

So although I’m sure it will come as no surprise to any of my readers, I like this game. I think it’s a worthy purchase at $14.99. I picked it up on Steam because I don’t have a PS4 or XB1. I’ll probably pick it up again for 3DS when it comes out in Winter.

With that bit of stating the obvious out of the way, I do have some criticisms I want to get off my chest.

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Welcome, Capcom-ites!

Heading for Famitsu's column "Capcom-san Irasshai".

Heading for Famitsu’s column
Capcom-san Irasshai. (“Capcom, Welcome!”)



During the early PS2 era, Capcom would have a bi-weekly (or so) one-page feature in Japanese gaming magazine Famitsu Playstation with this header image. Sometimes the background color would change, but the picture would remain the same. The art features famous faces from many late ’90s Capcom franchises, including many characters from the Rockman series like classic Rockman (with oddly shaped front solar panel almost resembling X’s helmet), Roll Caskett, Data, and a bunch of Kobuns. This particular column I took the scan from was actually about Rockman X5, and the text explains how it had been 3 years since the last main title release in the X series. You can see the rest of the page below.

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Just a thought.

Rockman DASH dev team publicity photo from 1997.

Rockman DASH team publicity photo from 1997.
Top row (from left): Kazushi Ito, Miki Kijima, Keiji Inafune, Yoshinori Kawano. Bottom row: Yuuji Ishihara, Tomoyuki Kawakami, Masaru Ijuuin.

Keiji Inafune, 2000.

Keiji Inafune in Dengeki, 2000.

Keiji Inafune, 2000.

Keiji Inafune in Dengeki, 2000.

Inafune in EGM, 2000.

Keiji Inafune in EGM, 2000.

Keiji Inafune in CFC, 2000.

Keiji Inafune in CFC, 2000.

Keiji Inafune, 2009.

Keiji Inafune signs Servbot mugs, 2009.

Keiji Inafune, 2012.

Keiji Inafune supporting Legends 3 revival, 2012.

Keiji Inafune, 2015.

Keiji Inafune announcing Red Ash, 2015.



They want to make a special kind of game. There’s 5 more days to help.