Category Archives: translation
At PAX Prime back in September of 2013, Keiji Inafune was centered in the public eye with the announcement of Mighty No. 9. At the convention he conducted multiple interviews with online gaming news outlets, with questions polled from fans on various subjects. One topic that was mentioned in multiple interviews was whether Mega Man’s […]
In December of 2007 Capcom put out a duo of arranged soundtrack albums for Rockman’s 20th anniversary. The Techno Arrange album contained the following track, a remixed version of Elec Man’s theme featuring a female computerized voice delivering a speech on Rockman’s origin at around the 1:45 mark. It is rather difficult to make out […]
Arguably the most talked-about toy in the Rockman mythos is Alouette’s white cat plushie. A heartfelt gift from the human Ciel to a scared repliroid child, it represents the feelings of kindness, empathy, and hope for human/robot relations that Zero must protect. That moment in the first game when the Resistance base is invaded and […]
This is one of my favorite 25th anniversary tribute images published in R20+5. The art stands pretty well on its own, but to catch all the jokes and innuendo some translation may be required.
This edition of The Answer is thematically devoted to X’s wardrobe: What he wears, why he wears it, what he could have worn, and what’s underneath.
The world of ZX is known for its trendy fashion and incredible hairstyles. After all, where would the game be without Serpent’s luscious soul ‘fro?* Therefore it’s only natural that all this series’ topics from The Answer have to do with how people look and what they’re wearing. (All two of them.)
The Shitennou (the Japanese name for the Four Guardians of Master X) make up some of the most memorable new characters from the Zero series. Despite their being on opposing sides of a domestic war and harboring an intense rivalry with our protagonist Zero, somehow they were never quite our enemies. They sought peace while […]
Time now for the Irregular Hunter X edition of The Answer.
If Capcom were to reboot classic Rockman, what kind of changes would we see? And if they were free to make any game they wanted, what would the Capcom devs themselves choose to make? This edition of The Answer holds the answers.