Not since my last blog entry, I mean since Mega Man 9 came out. Feels like less time somehow.
Mega Man 10 news is all over the place, and I must say I’m not surprised. The developers were talking sequel possibility before MM9 was even out as I recall, and I’d hardly expect a company like good ol’ Capcom not to follow up on one of the most successful WiiWare titles ever.
Am I excited about it? Yes. Do I think it will connect to the X series in any meaningful way? No. Am I upset that it’s 8-bit graphics all over again? Nope. Actually, now that Inti’s gotten their retro-game feet wet with MM9, I’m optimistic that MM10 has the potential to surpass it. I suppose that sums things up the basic reactions.
Bass seems like a dead ringer for the third playable character slot, although with all the attention she’s been getting lately, I wouldn’t be too shocked to see it as Roll either. But after his absence last time, I’m really curious to see how Bass will look and play in the 8-bit realm.
Now that it’s been announced, I imagine we’ll be getting a steady trickle of new info, though I doubt I’ll be reporting on any of those details (that’s what the big fansites are for) unless they really pique my interest enough that I have to rant about them.
Between this and the Mega Man Rush Marine mobile game (which I’m still waiting to get my hands on, hurry T-Mobile!) it seems to me that the 8-bit style of O.G. Mega Man is here to stay. At least, for the foreseeable future. And I don’t mind it a bit.
It's a bit crazy: after waiting over 10 years to get a sequel to the original series, we'll be getting two new entries in about a year and a half…
I'm not completely surprised by Mega Man 10's announcement, but I did jump a bit. Few companies announce a game from their flaship series only some days before Christmas! I'll be looking forward to playing this one.
This makes the original series totally grounded in the 8-bits look. Mega Man 7 and 8 are now the odd sheep, and not Mega Man 9.