A look back in time with Chrono Trigger

For Chrono Trigger fans, the Chrono Compendium is the best site on the net today. On top of their comprehensive game guides, character data, sprite sheets, scripts, and lively forums, they even have an impressive scan archive from books, magazines, soundtracks, and game developer interviews from any number of regions.

I hope someday Mega Man will have a site as comprehensive and definitive in its coverage. Of course, Mega Man also has a ton more games and materials than the Chrono Trigger franchise… but, hey, can’t hurt to dream.

As a fan of Chrono Trigger, the early rough sketches from Masato Kato caught my eye. Featured in the book Chrono Trigger Ultimania that was published in 2009 for the DS version release, it’s interesting to see how Kato’s early ideas compared to Toriyama’s finished character designs. If you’re interested in that sort of thing, you can check out the two pages translated by me here and here.

Thanks again to the colossal Chrono Compendium for the scans!

2 Comments to "A look back in time with Chrono Trigger"

  1. RADIX's Gravatar RADIX
    2010/09/01 Wednesday - 7:54 am | Permalink

    Very interesting. 🙂 And very different in tone from Mr. Toriyama's designs; I wonder if the game's popularity would be affected if it had retained this style?

  2. Dr. Cossack's Gravatar Dr. Cossack
    2010/09/03 Friday - 11:38 pm | Permalink

    Ah yes, the Chrono Compendium. I ordered the Chronometer shirt design they sold some time ago, it's a nice gaming shirt that you can wear pretty much everywhere since it's not oversaturated with colors. 🙂

    I'll give you the point that the Compendium has some awfully in-depth content, I found myself browsing through their pages more than once and being amazed at the detailed explanations of the series. Of course, with only three games to cover, it's so much easier to do than with the Mega Man universe!

    The only sites that come close to that level of detail are the Mega Man Network's wiki and the MMKB on Wikia, but they don't quite have the same comprehensive analysis. It's obvious to understand why, though: we're comparing three RPGs written by a professional to a bunch of mostly platformers written by whoever was on duty that day. While it's possible to tie together neatly some series, such as the Zero and Battle Network ones, it becomes harder to do with the Original and X ones.

Leave a Reply